New Super Mario Bros Midi Files

Mj is likely the internal name for New Super Mario Bros. New Super Mario Bros. Wii uses this for part of its save-files name. The only difference in the second version of the European demo is a slightly different header that causes DSi consoles to boot straight into the game when the console is switched on, skipping the System Menu. New Super Mario Bros. Release date: Nov 11th, 2009. Publisher: Nintendo. Download all files as MP3 (203 MB) Download original music files (159 MB). This is a MIDI file, won't believe me? It's played on my SC-8850 in 88PRO mode.Also not mine.MIDI file: https://midiofblack.000webhostapp.com/?dir=Nintendo/M.

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  4. Super Mario Bros Theme Midi
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New Super Mario Bros.

Also known as: New Chāojí Mario Xiōngdì (CN)
Developer: Nintendo EAD
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: May 25, 2006
Released in US: May 15, 2006
Released in EU: June 30, 2006
Released in AU: June 8, 2006
Released in KR: March 8, 2007
Released in CN: July 2009

This game has unused animations.
This game has unused areas.
This game has hidden development-related text.
This game has unused objects.
This game has unused graphics.
This game has unused models.
This game has unused items.
This game has unused music.
This game has unused sounds.
This game has debugging material.
This game has regional differences.
This game has revisional differences.

This game has a notes page
This game has a prerelease article

New Super Mario Bros. pretty much resuscitated the idea of all-new side-scrolling Mario games. Not unlike its kinda-sorta-sequel, this game has a lot of unused stuff.

  • 3Unused Header Options
  • 6Unused Text
  • 7Oddities
    • 7.2Internal Names
  • 8Unused Code
  • 9Regional Differences

Sub-Pages

Prerelease Info
Notes


Unused Scenes
Menus abound!
Unused Levels
Stages that didn't make the cut.
Unused Graphics
Including leftovers from Super Mario 64 DS!
Unused Tiles
All sorts of stuff.
Unused Tilesets And Backgrounds
Some 8-bit background fun in here.
Unused Music and Sounds
Things the DS speaker didn't get to play.
Unused Actors And Features
Giant thing is glitchy? SCRAP IT.

Enemy Battle Leftovers

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Add more info on the Snailicorn pit despawn functionality

Toadsworth (i.e. the minigame controller actor) has an unused mode that causes the level to exit when the total number of the following enemies in-level reaches zero. In this mode, the Toadsworth model is not displayed.

Actor IDDescription
44Hammer Bro
88Fire Bro
59Boomerang Bro
59Sledge Bro
46Snailicorn

It seems likely that this is a leftover of some sort of enemy battle level type, like in Super Mario Bros. 3 (and later in New Super Mario Bros. Wii).

The Snailicorn seems to be the only enemy in the game that despawns when it falls into a pit. Its likely that the Snailicorn was programmed with this functionality so that it could be counted as 'defeated' for this scrapped enemy battle mode, without the player having to use items. But as this mode goes unused, this code is redundant.

(Source: Overblade)

Unused Header Options

Mini Mario Physics

Mario uses the otherwise unused animation zero_g_walk and appears to use some sort of variation of the Mini Mario physics (e.g., floating and leg kicking) no matter which powerup he has. However, he can't wall jump and flies huge distances when fired from a Pipe Cannon. When this mode is on while the player is Mini, Mario won't be nearly as floaty.It's unknown where this would have been used.


You can activate it while in-level by setting one of the following memory addresses to 0x01.

USJPUS
kiosk demo
EUEU
kiosk demo
KOCH
021B69E6021ADF1A021A15FA021C189A021B411A021AF61A021B393A


(Memory Addresses: Original TCRF research)

Start as Mini Mario

Mario will start a stage as Mini Mario. It was probably used for testing, rather than for any real gameplay purpose. You can activate it while in-level by changing any of the relevant addresses above to 0x02.

Per-area backgrounds and tilesets

The level header blocks defining backgrounds and tilesets can contain multiple entries. Each area can be set to use different background and tileset entries, which would in theory allow for multiple areas with different graphics in the same level. Unused level 3 uses this.

In practice, the code for this feature is incomplete, and a number of issues prevent it from working as intended:

  • The feature was designed for an older revision of the game which used a different VRAM layout.
  • The code handling backgrounds is inconsistent, reading the several background properties from different entries. This results in broken backgrounds.
  • When changing areas, new graphics aren't loaded, except for the Jyotyu (blocks) palette.

It is also unclear how the support for multiple tilesets would have worked. It seems extra areas would have used tilesets 2 and up. However, in the final game, tileset 2 is occupied by the end-of-level castle.

Bros

Unused Entrance Types

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are these behaving as intended?

Each level has an entrance type setting which affects how Mario enters the area (exit from a pipe, jump from bottom of the screen, etc.). There are several entrance types that are not used by any levels.

  • 7: The player spawns in the tile above where the entrance is placed, then jumps.
  • 11: Like Entrance 1, the player spawns in the tile above where the entrance is placed.
  • 12: Like the used 'Exit from door' entrance, the player spawns coming out of a 3D door which disappears to reveal whatever is behind it once it has closed. In this instance, though, the player and door spawn in the tile above where the entrance is placed.
  • 14: Like the entrance used when the player first spawns or re-spawns after dying in Mario vs. Luigi mode, the player comes out of a pipe which grows out of the ground and then fades away. With this one, however, the player appears to be walking out of a door while coming out of the pipe. When the player spawns from this entrance after exiting from another area, the player looks like they are coming out of a doorway but without the door. What is possibly an earlier version of this entrance can be seen in the 2005 demo version.

New Super Mario Bros Midi Files Download

  • 15: Seemingly a duplicate of Entrance 14.


(Source: skawo)

Crash Debugger

There is a hidden crash debugger in the game, similar to screens seen in other DS games developed by Nintendo, like Super Mario 64 DS and Animal Crossing: Wild World. To access the crash debugger, first crash the game (the easiest way to do this is by removing the game card during gameplay), then hold L + R + A + Left, let go, hold Down + B, let go, and finally hold Start + Select.

The top screen shows the contents of the file BUILDTIME and the reason for the crash, while the bottom screen shows a stack dump.

Unused Text

Build Date

New super mario bros midi

Every version of the game has a plain-text file called BUILDTIME in the root of the ROM filesystem:

USAJapanJapan Kiosk DemoUSA Kiosk Demo
UROM2006-03-29 09:48:19nitro-mjJROM2006-04-04 19:07:45nitro-mjJROM2006-04-07 11:17:21matoba_tUROM2006-04-07 11:29:13matoba_t
EuropeEurope Kiosk DemoJapan Kiosk Demo
(2006-Nen 10-Gatsu Taikenban Soft)
Korea
EROM2006-04-26 14:20:08nitro-mjEROM2006-04-27 11:13:34matoba_tJROM2006-09-11 20:30:18matoba_tKROM2006-12-27 14:32:43matoba_t
China
CROM2009-04-27 20:29:28nitro-mj

matoba_t refers to the game's Assistant Director, Taku Matoba, nitro is the DS's code name. mj is likely the internal name for New Super Mario Bros. New Super Mario Bros. Wii uses this for part of its save-files name.

The only difference in the second version of the European demo is a slightly different header that causes DSi consoles to boot straight into the game when the console is switched on, skipping the System Menu. These were used in Nintendo DSi XL kiosks, to prevent users from accessing anything other than the game. The rest of the ROM is exactly the same.


(initial info: Treeki)

Internal Project Name

Another possible internal name, 'Mario2d', appears twice in the arm9 binary. This is used internally in the save data, and isn't present in the demo versions because they do not use save data. This name is possibly reflected in the game's two-letter code (as seen on the front of the game cart, etc) - '2D'.

(Source: Original TCRF research)

World Prefix List

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How is this used by the 'get prefix for world' code exactly?

A list that explains the meaning of the prefixes used in the level filenames. It is unknown what the strange order signifies, if anything. Found in the ARM9 code. It appears to be used by the 'get prefix for world' code, but the game seems to function fine if the text is blanked out.

(Source: Original TCRF research)

Oddities

Introduction

In the introduction where Mario walks towards the castle after observing a lightning strike, there appears to be moving people in the background, but due to the resolution of the game, it is difficult to tell what they are supposed to be. When the game is played in a higher resolution, it turns out they are copies of the Toadsworth model moving around with no animations. This could suggest that Toadsworth was originally Toad, but maybe they just chose the Toadsworth model as he resembles Toad.

Internal Names

Tilesets

FilenameIdentificationTranslationNotes
d_2d_I_S_tikei_nohara_ncg.binSecondary general tileset[...] Sub Tileset Grassland [...]This filename suggests that this tileset was once an extension of the grassland tileset.

Misc. 2D Graphics

FilenameIdentificationTranslationNotes
I_star_red_ncg.binBig Star-This filename suggests that the Big Star was once red.

Music

FilenameIdentificationTranslationNotes
BGM_WATER_3Underwater-This filename suggests that there were multiple underwater tracks at one point, or that the underwater theme was replaced multiple times.

Sound Effects

FilenameIdentificationNotes
SE_SYS_ONE_DOWNTapping a 'W' during the creditsThis filename suggests this was for some sort of 'lose life' event, although it's possible that this sound was created exclusively for the credits.
SE_OBJ_GET_DRAGON_COINGetting a Star CoinThis filename suggests that Star Coins were once Dragon Coins.
SE_PLY_STAR_ATTACKEnemy/block debris created by enemy or Mega MarioThis filename suggests that this sound was used when enemies were defeated by touching them as Invincible Mario.
SE_OBJ_BIG_ROCK_CRASHGiant spiked ball hitting a wallThe sounds for small spiked balls rolling and hitting walls are SE_OBJ_TEKKYU_ROLL and SE_OBJ_TEKKYU_CRASH, respectively ('tekkyu' means 'spiked ball'). The sound effect names for giant spiked balls suggest that they were once boulders instead.
SE_OBJ_BIG_ROCK_ROLLGiant spiked ball rolling
SE_OBJ_ITEM_APPEARItem spawning from a ? blockThese sounds are identical, and the game uses them interchangeably in various situations where items spawn.
SE_OBJ_GOOD_ITEM_APPEAR

Model Containers

FilenameIdentificationTranslationNotes
firebar1.nsbmdFire Bar ball-This filename suggests that there were multiple Fire Bar ball models, or that the Fire Bar ball model was replaced.
donketu.nsbmdSnailicornBullyThis filename suggests that this enemy was a Bully.
obj_e3_ring.nsbmdRed Ring-This ring model (though likely an early version of it) was first seen by the public in E3 2005, and this filename suggests that it was created for one of the versions shown or playable at the event.

Models

FilenameIdentificationTranslationNotes
new_donketsuSnailicornNew BullyThis filename suggests that the Snailicorn model was replaced at some point in development.

Unused Code

Overridden Debug Trigger

There is code that would bring up the Scene Load Debug Menu if Start + Select were pressed, but it isn't used as the Start + Select + L + R soft reset code overrides it.

(Source: Skawo)

Regional Differences

To do:
Bug, level and collision code differences between the J, U, E, C, K, E-Demo (E-Demo-2 only has a header difference - see Build Date section), U-Demo and possible J-Demo (User:Kobosuke#New Super Mario Bros. - undumped) versions.
  • There's more than what's found here; start here.

Title Screen

Super Mario Maker Midi

InternationalJapaneseKoreanChinese

The trademark wasn't registered quite yet in the international release. The Japanese, Korean, and Chinese versions each have a subtitle (in their respective languages), while the Korean version exclusively has a copyright date of 2006-2007 instead of just 2006. The Chinese version has the 2006 copyright plus a 2009 iQue copyright; this is because iQue released it in China.

Level Differences

  • World 6-Castle - in the American version, the tall room with the boss door is located within the main level file. The Japanese, European, and Korean versions moved the room into its own file, which is a bit odd since there's really no reason to do so and nothing was added or removed.
The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser's Fury
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart (Prototypes) • Mario Kart 64 (iQue Prototype) • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe)
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King
Mario & LuigiSuperstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesNES Open Tournament Golf • BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012, Rio 2016) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Kaettekita Mario Bros. • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Mario Clash • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario
Retrieved from 'https://tcrf.net/index.php?title=New_Super_Mario_Bros.&oldid=964690'

Super Mario Bros.

Game Manufacturer:
Nintendo
Game Genre:
Platformer
Super Mario Bros. NES ROM

New Super Mario Bros Midi Files Free

Click above to download this game now. You must own the cartridge to download.
Super Mario Bros. Photos
Super Mario Bros. Screenshots
Super Mario Bros. Codes/Cheats

Super Mario Bros Theme Midi

Reviewer Title Date/time
Super Mario Bros. Review by jmoney best game in the world 3/21/2006 4:12:31 PM
Super Mario Bros. Review by world -1 This game kicks the biggest ass 11/3/2005 9:37:05 PM
Super Mario Bros. Review by onepcgamer This Game Rules 6/26/2005 9:31:55 PM
Super Mario Bros. Review by I_Love_SMB_1996 SMB rocks! 12/13/2004 4:35:52 PM
Super Mario Bros. Review by Stalin FIRST IS THE BEST 9/22/2004 10:37:28 PM
Super Mario Bros. Review by Alexzero77 Super Mario Brothers 11/15/2003 12:23:41 PM
Super Mario Bros. Review by Bman Classic 11/14/2003 1:56:07 PM
Super Mario Bros. Review by Rohan Padiyar The Game That Saved The Industry! 10/5/2003 9:15:08 PM
Super Mario Bros. Review by Dr.Slump the game who started it 10/3/2003 4:33:51 PM
Super Mario Bros. Review by ChemicalTrain Forever a Classic! 6/19/2003 12:00:06 PM
Super Mario Bros. Review by RoMuLoUs Nes Ownz 2/28/2003 4:29:32 AM
Super Mario Bros. Review by Crusherkiller Decent game 2/23/2003 7:34:46 PM
Super Mario Bros. Review by Fangs Echidna Slum lord? 12/25/2002 6:00:25 PM
Super Mario Bros. Review by Steve Puke Bowser's trowsers 12/4/2002 9:25:29 PM
Super Mario Bros. Review by Xpenguin first game ever 11/9/2002 5:16:33 PM
Super Mario Bros. Review by ralph legend 9/13/2002 8:56:56 PM
Super Mario Bros. Review by Drex Try this out! 7/16/2002 10:02:39 AM
Super Mario Bros. Review by Nickokapo This one's a classic! 7/10/2002 1:28:07 PM
Super Mario Bros. Review by ZombieOklonia God of Side-Scrollers 12/22/2001 2:33:55 PM
Super Mario Bros. Review by Dragon Chaser An Oldie but a Goodie 8/25/2001 12:43:51 AM

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