Opengl Snake Game Source Code

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Source Code For Snake Game Using Opengl Codes and Scripts Downloads Free. Accounting source code for Delphi. This project is the source code for the article Java in 7 steps. Snake on OpenGL/C (glut). Contribute to koraga/snake development by creating an account on GitHub. OpenGL based 2D Snake game play with neural network and keyboard hit. Posted by 3 years ago. I have a blog in which you can find some projects. Graphics and Game Programming in OpenGL My intention of creating that blog was to let students to do projects on their own.

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Dream Aquarium is the most realistic aquarium screensaver for Windows. In my years, I have always loved to have a screensaver that resembles an aquarium with fish swimming and playing around. Having such a saver is so relaxing. When I stumbled upon Dream Aquarium I was perplexed, but in a good way.

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Dream Aquarium 3D Screensaver

The most realistic fish motion and behavior of any virtual aquarium.Dream Aquarium is a next-generation virtual aquarium & screensaver that brings the beauty of lush freshwater aquariums to your computer with unsurpassed realism. Widescreen formatting, multi-monitor support & much more!

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SnakeGame

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Opengl snake game source codes

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C is the most basic , important and popular programming language. Its important to understand c source code from begining to end for better understanding of this prgramming language. http://cprogram.org/ providing this chance by C Source Code 1.00.

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Opengl Snake Game Source Code Download

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Opengl Snake Game Source Code Free


Opengl Snake Game Source Codes

This project is my second-year mini-project. I have use the GLUT(OpenGL) library in c++.3D Bounce is a game in which we have to bounce the ball to collect the floating star,after collecting all star then a door opens for the next room. Due to lack of time, I can't complete this project but all image drawing part is completed and I hope you will complete it for your collage project.You can download it source code from this link http://www.4shared.com/file/J-cjGaN-/bounce.html .This program is written in complete object oriented environment ,I have made different class in different file and It's code is very lengthy so I can't give source code here.
List of class that I have made are:-
loadBMP.h //file use for loading bitmap image for texture map
class Image {
public:
Image(char* ps, int w, int h);
~Image();
char* pixels;
int width;
int height;
};
Image* loadBMP(const char* filename);
//Reads a bitmap image from file.
drawing.h //all image drawing for game content in this file
#include <glut.h>
#include <iostream>
//#include <stdio.h>
//#include <math.h>
#include 'loadBMP.h'
class Ball; //creating object for class ball
typedef struct
{
int X;
int Y;
int Z;
double U;
double V;
}VERTICES;
class drawing
{
private:
Ball *ball;
GLuint _cellingtextureID;
GLuint _walltextureID;
GLuint _floortextureID;
GLuint _secondfloortextureID;
GLuint _cubetextureID;
GLuint _gatetextureID;
GLuint _balltextureID;
GLuint _poletextureID;
GLuint _foodtextureID;
//GLuint _gatetextureID;
GLint CELL;
GLint poleDisplayList;
GLint gateDisplayList;
GLint roomDisplayList;
GLint cubeDisplayList;
GLint foodDisplayList;
GLuint menuDisplayList;
/*const*/ int space;// = 10;
/*const*/ int VertexCount;// = (90 / space) * (360 / space) * 4;
VERTICES *VERTEX;//[VertexCount];
int PI;
GLfloat CELL2;
GLfloat CUBE_POS;
GLfloat FOOD_POS;
int cube_ran_pos[6][6];
int food_ran_pos[4][4];
bool Gamestart;
void startwindow();
void drawRoom();
void drawBall();
void setupPole();
void setupGate();
void drawcube();
void drawFood();
void DisplaySphere(double);
//void drawGate();
void drawPole_and_Gate();
void setupLighting();
//int random_num(int);
public:
drawing();
void CreateSphere (double R, double H, double K, double Z);
void callBallConstructor();
//void setdrawing();
void draw();
~drawing();
void checkleftkey();
void checkrightkey();
void checkupkey();
void checkdownkey();
};
//this class used to draw image
game.h //this file content ball class from where all ball action is controled
//#include<vector>
#include <glut.h>
//const float BARRIER_SIZE = 0.12f;
class Ball {
private:
//The radius of the ball
float r;
//The x coordinate of the ball
float x0;
//The y coordinate of the ball
float y0;
//The z coordinate of the ball
float z0;
//The angle at which the ball is traveling. An angle of 0 indicates the
//positive x direction, while an angle of PI / 2 indicates the positive
//z direction. The angle is always between 0 and 2 * PI.
float angle0;
//The fraction that the ball is 'faded in', from 0 to 1. It is not 1
//when the ball is fading in or out.
float fadeAmount0;
//Whether the ball is fading out
bool isFadingOut0;
//collision detection
void DetectCollision();
public:
//Constructs a new ball with the specified radius, x, y and z coordinates,
//and angle of travel. An angle of 0 indicates the positive x
//direction, while an angle of PI / 2 indicates the positive z
//direction. The angle must be between 0 and 2 * PI.
Ball();
//Returns the radius of the ball
float radius();
//Returns the x coordinate of the ball
float x();
//returns the z coordinate of the ball
float y();
//Returns the z coordinate of the ball
float z();
//Returns the angle at which the ball is traveling. An angle of 0
//indicates the positive x direction, while an angle of PI / 2 indicates
//the positive z direction. The returned angle is between 0 and 2 * PI.
float angle();
//Causes the ball to begin fading out
void fadeOut();
//Returns whether the ball is fading out
bool isFadingOut();
//sets the angle of ball
void setangle();
//checks whether the left key is pressed
void checkleftkey();
//checks whether the right key is pressed
void checkrightkey();
//checks whether the up key is currently depressed
void checkupkey();
//checks whether the down key is currently depressed
void checkdownkey();
};
I hope you guys got a little idea about this game. Download it's complete source code and compiled it in code block or visual studio but don't forget to set up GLUT(OpenGL).
Thank you.

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