Source Code For Snake Game Using Opengl Codes and Scripts Downloads Free. Accounting source code for Delphi. This project is the source code for the article Java in 7 steps. Snake on OpenGL/C (glut). Contribute to koraga/snake development by creating an account on GitHub. OpenGL based 2D Snake game play with neural network and keyboard hit. Posted by 3 years ago. I have a blog in which you can find some projects. Graphics and Game Programming in OpenGL My intention of creating that blog was to let students to do projects on their own.
Dream Aquarium
Dream Aquarium is the most realistic aquarium screensaver for Windows. In my years, I have always loved to have a screensaver that resembles an aquarium with fish swimming and playing around. Having such a saver is so relaxing. When I stumbled upon Dream Aquarium I was perplexed, but in a good way.
- Publisher: Spiralmonkey software
- Home page:www.dreamaquarium.com
- Last updated: May 26th, 2020
Dream Aquarium 3D Screensaver
The most realistic fish motion and behavior of any virtual aquarium.Dream Aquarium is a next-generation virtual aquarium & screensaver that brings the beauty of lush freshwater aquariums to your computer with unsurpassed realism. Widescreen formatting, multi-monitor support & much more!
- Publisher: Dream Aquarium
- Home page:www.dreamaquarium.com
WLW Source Code Formatter Plugin
WLW Source Code Formatter Plugin inserts formatted source code. Formatting is based on Wilco Bauwer's syntax highlighting.WLW Source Code Formatter Plugin updates are : Line Numbering, Alternating Line Style, tab replacement, selection.In addition it provides live preview and options to adjust background color, border color, font size, and box width.
- Publisher: Amer Gerzic
- Last updated: September 14th, 2008
OpenCL Studio
OpenCL Studio integrates OpenCL and OpenGL into a single development environment for high performance computing and visualization. Its integrated source code editors, interactive scripting language and open source parallel algorithm library support the development of complex GPU Compute solutions.
- Publisher: Geist Software Labs
- Last updated: March 22nd, 2012
OpenTK
The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenCL and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.Main features:- Rich, type-safe bindings- Support for the latest versions of OpenGL, OpenGL|ES
- Publisher: The Open Toolkit team
- Last updated: June 24th, 2014
Lite-C
Lite-c is intended for quickly and easily developing graphics or virtual reality applications - such as 2D or 3D computer games - even without previous programming knowledge. Sounds, images, movies, user interfaces, 2D and 3D models, collision detection, rigid body physics, multitasking, and DirectX functions are already a native part of the language.
- Publisher: Conitec oP group
- Home page:www.conitec.net
- Last updated: March 4th, 2009
Fishdom
Playing Fishdom, you will be able to create your own fishpond. You will have to match different groups of three or more in each level. The game is very easy to use, and it has got some nice visual graphics and audio effects. You will be able to use the game options to shut up volume, reduce it, use the full screen mode and more. You will see many sea animals ordered in a specific way.
- Publisher: Playrix Entertainment
- Last updated: November 9th, 2010
glslDevil
glslDevil is a tool for debugging the OpenGL shader pipeline, supporting GLSL vertex and fragment programs plus the recent geometry shader extension. By transparently instrumenting the host application it allows for debugging GLSL shaders in arbitrary OpenGL programs without the need to recompile or even having the source code of the host program available.
- Publisher: VIS
- Last updated: July 15th, 2010
Source Code Library
This software supports codes from over 30 programming languages and has a built-in library with more than 50,000 lines of codes. It can convert source codes into HTML codes that can be easily understood by normal users who do not have a rich knowledge about codes implementing a program.
- Publisher: OverZone Software
- Home page:www.highdots.com
- Last updated: July 17th, 2012
QA C Source Code Analyser
QA·C is the industry leading analysis solution for the C language; providing a comprehensive suite of features to enforce a range of coding standards. QA·C offers a simple way of analysing your code against your chosen coding standard, providing an effective and accurate solution to improving your software.
- Publisher: Programming Research
- Home page:www.programmingresearch.com
- Last updated: January 12th, 2010
WinPcap
WinPcap is a tool to capture and transmit network packets that is Free (open source), delivers High Performance (optimized according standards), Popular (used by many tools), Tested and Reliable (it has been available for years), easy to use for the final user (windows installer), Multi-platform (Windows NT/2000/XP/2003), commercial support in the website of CACE Technologies.
- Publisher: Riverbed Technology
- Home page:www.winpcap.org
- Last updated: May 23rd, 2013
Notepad++
Notepad++ can replace Windows Notepad application, and provide additional features such as code editing. It has support for more than 80 programming languages with syntax highlighting and code folding. You can also work with multiple files simultaneously in a single open Window, with its tabbed editing interface.
- Publisher: Don HO
- Home page:notepad-plus-plus.org
- Last updated: March 30th, 2021
HTML Source Code Bar
This is an Internet Explorer 5+ Explorer Bar to view HTML source code and other attributes of the sites you are visiting.HTML Source Code Bar allows you to view and edit all fields of an HTML form. This includes hidden fields. Changes made to the field values are injected back into the live HTML of the webpage you are viewing.
- Publisher: vdberg
- Home page:www.vdberg.org
- Last updated: September 28th, 2010
Practiline Source Code Line Counter
Practiline Source Code Line Counter may be helpful for programmers, project managers and other customers who need an overview of a project source code.With the help of Practiline Source Code Line Counter you can quickly and easily get a report on software source code in various programming languages, such as C++, JAVA, PHP, HTML, XML and many others.
- Publisher: Practiline Software
- Last updated: September 28th, 2012
Source Code Browser
Don't you hate those webpages that try to prevent you from viewing their source code or saving images by disabling Right-Click? Now you can view the source of any webpage, as well as save any image from a webpage, using this source browser software!
- Publisher: Rebrand Software, LLC
- Last updated: January 21st, 2010
C Source Code
C is the most basic , important and popular programming language. Its important to understand c source code from begining to end for better understanding of this prgramming language. http://cprogram.org/ providing this chance by C Source Code 1.00.
- Publisher: cprogram.org
- Last updated: August 19th, 2011
Adobe Dreamweaver
Faster, easier to use, and more powerful than the previous version, Macromedia Dreamweaver 8 is a sophisticated HTML Web design application that best serves professionals incorporating multimedia elements and database-driven content into their sites.
Opengl Snake Game Source Code Download
- Publisher: Dreamweaver
- Last updated: March 24th, 2017
NetBeans IDE
NetBeans IDE is a programming environment for developing web, desktop, and mobile applications using Java, JavaScript, PHP, HTML5, CSS, and other supported languages. It comes with editors, wizards, and templates to help you create applications in Java, PHP and many other languages.
- Publisher: The Apache Software Foundation
- Home page:netbeans.apache.org
- Last updated: March 10th, 2021
Opengl Snake Game Source Code Free
Opengl Snake Game Source Codes
List of class that I have made are:-
loadBMP.h //file use for loading bitmap image for texture map
class Image {
public:
Image(char* ps, int w, int h);
~Image();
char* pixels;
int width;
int height;
};
Image* loadBMP(const char* filename);
//Reads a bitmap image from file.
drawing.h //all image drawing for game content in this file
#include <glut.h>
#include <iostream>
//#include <stdio.h>
//#include <math.h>
#include 'loadBMP.h'
class Ball; //creating object for class ball
typedef struct
{
int X;
int Y;
int Z;
double U;
double V;
}VERTICES;
class drawing
{
private:
Ball *ball;
GLuint _cellingtextureID;
GLuint _walltextureID;
GLuint _floortextureID;
GLuint _secondfloortextureID;
GLuint _cubetextureID;
GLuint _gatetextureID;
GLuint _balltextureID;
GLuint _poletextureID;
GLuint _foodtextureID;
//GLuint _gatetextureID;
GLint CELL;
GLint poleDisplayList;
GLint gateDisplayList;
GLint roomDisplayList;
GLint cubeDisplayList;
GLint foodDisplayList;
GLuint menuDisplayList;
/*const*/ int space;// = 10;
/*const*/ int VertexCount;// = (90 / space) * (360 / space) * 4;
VERTICES *VERTEX;//[VertexCount];
int PI;
GLfloat CELL2;
GLfloat CUBE_POS;
GLfloat FOOD_POS;
int cube_ran_pos[6][6];
int food_ran_pos[4][4];
bool Gamestart;
void startwindow();
void drawRoom();
void drawBall();
void setupPole();
void setupGate();
void drawcube();
void drawFood();
void DisplaySphere(double);
//void drawGate();
void drawPole_and_Gate();
void setupLighting();
//int random_num(int);
public:
drawing();
void CreateSphere (double R, double H, double K, double Z);
void callBallConstructor();
//void setdrawing();
void draw();
~drawing();
void checkleftkey();
void checkrightkey();
void checkupkey();
void checkdownkey();
};
//this class used to draw image
game.h //this file content ball class from where all ball action is controled
//#include<vector>
#include <glut.h>
//const float BARRIER_SIZE = 0.12f;
class Ball {
private:
//The radius of the ball
float r;
//The x coordinate of the ball
float x0;
//The y coordinate of the ball
float y0;
//The z coordinate of the ball
float z0;
//The angle at which the ball is traveling. An angle of 0 indicates the
//positive x direction, while an angle of PI / 2 indicates the positive
//z direction. The angle is always between 0 and 2 * PI.
float angle0;
//The fraction that the ball is 'faded in', from 0 to 1. It is not 1
//when the ball is fading in or out.
float fadeAmount0;
//Whether the ball is fading out
bool isFadingOut0;
//collision detection
void DetectCollision();
public:
//Constructs a new ball with the specified radius, x, y and z coordinates,
//and angle of travel. An angle of 0 indicates the positive x
//direction, while an angle of PI / 2 indicates the positive z
//direction. The angle must be between 0 and 2 * PI.
Ball();
//Returns the radius of the ball
float radius();
//Returns the x coordinate of the ball
float x();
//returns the z coordinate of the ball
float y();
//Returns the z coordinate of the ball
float z();
//Returns the angle at which the ball is traveling. An angle of 0
//indicates the positive x direction, while an angle of PI / 2 indicates
//the positive z direction. The returned angle is between 0 and 2 * PI.
float angle();
//Causes the ball to begin fading out
void fadeOut();
//Returns whether the ball is fading out
bool isFadingOut();
//sets the angle of ball
void setangle();
//checks whether the left key is pressed
void checkleftkey();
//checks whether the right key is pressed
void checkrightkey();
//checks whether the up key is currently depressed
void checkupkey();
//checks whether the down key is currently depressed
void checkdownkey();
};
I hope you guys got a little idea about this game. Download it's complete source code and compiled it in code block or visual studio but don't forget to set up GLUT(OpenGL).
Thank you.
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